Archive for the ‘Misc.’ Category

Using Expression Blend to spiffy up the interface

Saturday, February 27th, 2010

So I was referred to Microsofts Expression Blend 3 by my friend who works with silverlight. Expression Blend is a nice editor like tool used to design fancy shmancy gui’s in WPF and Silverlight.

The learning curve for it is slightly high (for the non designer, developer type like myself that at the moment is still new to WPF), but given a couple weeks and with my backend in need of a more robust frontend, i think the time invested will have a nice payoff. The problem is i need to take some time to learn the thing. anyways, here is a picture of the interface.

Expression Blend Interface

Expression Blend Interface

Update: Editor and Lua Lighting…

Monday, January 25th, 2010

I moved the lighting objects to lua, and more so removed some of the legacy lua code (no more sandbox). I’m running lua the way its intended to be run with the engine, initializing lua objects and relying on events for all of their updating.

I started converting my editor to wpf, which actually is not all that bad.

New Year, Same Goals…

Monday, January 4th, 2010

I hope everyone had a wonderful holiday.

To quote a U2 song,

Nothing changes on New Years Day.

Update: Moving Forward, Whats Next?

Friday, November 13th, 2009

So the whole point of me doing more Lua stuff right now is so I can go back to working on my lighting model. I want to be able to add cameras, lights and objects to anywhere in my scene by the click of a button, even change normal maps. This makes debugging an OpenGL lighting model easier, since the debugging tools aren’t as plentiful as DirectX.

However, I have also been trying to build up enough stuff to put out a demo to test how the engine is holding up with all of these structural changes. So, I am going to come up with a very very simple demo using the new lua structure.

So Be on the lookout for some future posts on Deferred Shading. If anyone has any requests about how this post should be tailored, I’m all ears. I was thinking about doing a 3 part post. 1st on ABSOLUTE beginner intro 2nd on architecture, and 3rd on implementation.

Hello World!

Wednesday, June 24th, 2009

Some of you know me as AverageJoeSSU, and others as just Joe.  I am a Graphics Engineer at Sun Microsystems for JavaFX, and in my free time have been working on this almost ready startup.  I graduated from Sonoma State University in 2008 and started programming an engine with 2 of my classmates. We have been programming it off and on and it is starting to come together.  We hope to test it out and create a simple game soon.

Why start a blog now you may ask?

1) I read gamedev almost everyday, and keep up with a lot of blogs… which have helped development of the engine a lot! Now, I want to contribute.

2) I want everyone to get to know us, and maybe get to liking us =)

3) Although our engine isn’t open source, being able to share our experience can only make us better.

So! With that said. I plan to update this as frequently as possible with useful articles, and I have a lot I can talk about so that helps.

Happy Coding!

-Joe