So the whole point of me doing more Lua stuff right now is so I can go back to working on my lighting model. I want to be able to add cameras, lights and objects to anywhere in my scene by the click of a button, even change normal maps. This makes debugging an OpenGL lighting model easier, since the debugging tools aren’t as plentiful as DirectX.
However, I have also been trying to build up enough stuff to put out a demo to test how the engine is holding up with all of these structural changes. So, I am going to come up with a very very simple demo using the new lua structure.
So Be on the lookout for some future posts on Deferred Shading. If anyone has any requests about how this post should be tailored, I’m all ears. I was thinking about doing a 3 part post. 1st on ABSOLUTE beginner intro 2nd on architecture, and 3rd on implementation.