Update: Post-Processing and Lighting

I added another framebuffer at the tail-end of the rendering pipe, this is where I do the culling of the lighting volumes for Deferred Shading.  This is also the beginnings of any future post-processing work I do (HDR/Tonemapping/ambient occlusion).

I feel like the lighting is done enough to move into Lua.

My next project is to make a realtime editing of light values in the editor I have (the purpose of its early existance).

Here is an example of where i hope to get with my editor eventually, but for now im just going to do lights =). I by no means have an Uber-Shader yet, but I’m working towards that.

Leave a Reply